As a software engineer of research and development, I have had many chances to get my hands on a long list of hardware and software. This has allowed me to dig into the latest tech and see what they have to offer. My specialty is virtual and augmented reality development with the Unity 3D engine, but I also enjoy creating any kind of interactive experience for all platforms.
Experience developing for all mobile platforms: Android, iOS, and Universal Windows Platform.
Hands on experience with the Vive / Vive Pro, Oculus, GearVR, and Google Daydream.
Extensive AR development experience with the Vuforia API and the Unity3D engine for all platforms including the Microsoft Hololens.
Games / Interactive
Mechanic-driven game design and interactive storytelling.
Super Smash Bros Melee
Bit Catcher / Money Grab Challenge
Informational Interactive AR
Virtual Reality Chair
Game Jam: Sombri
Santa Monica, California